The third test is the heart of what the Stanford designers Bill Burnett and Dave Evans call designing your life: you don't think your way into a new life, you prototype your way in. A prototype is a small, cheap, time-boxed experiment whose job is to generate real data — how it actually felt — rather than more imagining.
This matters most now precisely because, as Oliver Burkeman argues in Four Thousand Weeks, time is finite and choosing what to want (and what to give up) is the whole game. A prototype is how you choose without betting the farm.